Myth Buster's Animation: The Big Foot

Slide 1

Overview

This project aimed to create an engaging and visually captivating animation in Adobe After Effects, exploring the myth of Big Foot in a humorous and entertaining manner. The animation showcases both my storytelling abilities and technical skills in motion design, delivering a playful narrative that debunks common myths surrounding the legendary creature.

Role:

Designer & Animator

Tools:

Illustrator, After Effects, Canva

Total Hours:

8 Hours

Date:

October 2023


Introduction

The Big Foot follows a group of determined explorers as they search for the truth about the mysterious Big Foot. Along the way, they encounter humorous situations and surprising twists, ultimately debunking myths and shedding light on the legend, all while keeping the audience entertained with a fun and engaging story.

Project Details

Input and Concept Development

The input for this project began with brainstorming sessions to develop the storyline, character designs, and animation style. The aim was to create a humorous narrative that not only entertained but also demonstrated my ability to craft engaging content through animation.

Scriptwriting

The first step was choosing the topic and writing a script that outlined the storyline and dialogue. The scriptwriting process involved generating ideas and crafting engaging dialogue to introduce the topic and convey the humorous tone of the animation. The script set the stage for the exploration of the Big Foot myth while maintaining an entertaining narrative flow.

Storyboarding

After finalizing the script, I created a storyboard to visualize the sequence of scenes and actions in the animation. Initially, I hand-drew the scenes in Procreate on my iPad, focusing on key moments and transitions. As the project progressed, the storyboard evolved, becoming more detailed to better communicate the visual narrative, character movements, and scene transitions.

Character Design and Visual Elements
  • Big Foot Character Design: Utilizing Procreate, I sketched the Big Foot character in various positions to explore different expressions and movements. These sketches helped define Big Foot's appearance and personality in the animation.
  • Typography Design:I designed the typography for the opening scene to establish the tone and visual style of the animation, selecting appropriate fonts and layout to enhance readability and visual appeal.
  • Utilization of Adobe Stock Vector Illustrations:I incorporated Adobe Stock vector illustrations for certain elements such as backgrounds, the crew, and investigation board components. While utilizing pre-existing vector illustrations, I customized and adapted them to fit the specific requirements of the animation.
  • Overall Panel Design:I designed the overall panels to ensure coherence and consistency throughout the animation, arranging elements such as characters, backgrounds, and text in a visually appealing and narrative-enhancing manner.
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Animation Process

I extensively utilized Adobe After Effects to animate characters, backgrounds, and special effects throughout the animation. The animation process involved several key techniques:

  • Puppet Animation: To bring the Big Foot character to life, particularly in the walking scenes, I used puppet animation techniques. This involved a detailed process of designing each body part in separate layers to allow for realistic movement. Creating a smooth walk cycle for Big Foot required precise timing and coordination of body movements.
Voice Over

For the voice-over narration, I utilized Eleven Labs' AI Generator to produce a high-quality voiceover for the animation. By providing the script as input, Eleven Labs' AI Generator efficiently processed the text and delivered a professional-grade voiceover. The generated voiceover seamlessly integrated with the animation, providing clear and engaging narration that enhanced the storytelling experience.

Editing and Final Touches

In the editing phase, I performed final fixes to ensure that all elements of the animation, including sound and video, were in sync and optimized for seamless playback. This involved meticulously reviewing each scene to confirm that audio cues matched visual actions and that transitions between scenes were smooth and coherent. I fine-tuned the timing and pacing of the animation to maintain audience engagement and ensure that the narrative flowed smoothly from beginning to end. Additionally, I conducted quality checks to identify and address any technical issues or inconsistencies in the animation, such as graphical glitches or audio distortion.

Technical Information
  • Software Used:Adobe After Effects for animation and editing, Eleven Labs' Generative Voice AI for voiceover.
  • Duration: 32 seconds
  • Resolution: 1280 x 720
  • Frame Rate: 30 fps
  • File Format:MP4
  • Hardware: MacBook Pro, iPad Pro